About

I'm Mike Pope. I live in the Seattle area. I've been a technical writer and editor for over 30 years. I'm interested in software, language, music, movies, books, motorcycles, travel, and ... well, lots of stuff.

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The goal of a GUI is to present the user with as few decision points as possible. Remember the Macintosh dictum that the user should never have to tell the machine anything that it knows or can deduce for itself. "As few as possible decision points" is another way of stating the guiding principle of good UI design for end-users: Allow the user the luxury of ignorance. This does not mean that you can't reward acquired knowledge with more choices and more power; you can and should do that. But the user should also be able to choose to remain ignorant and still get all their basic tasks done. The more thoroughly software developers internalize the truth that real users have better things to do with their time and attention than worship at the shrine of geek technical prowess, the better off everyone will be.

Eric Raymond



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Blog Statistics

Dates
First entry - 6/27/2003
Most recent entry - 12/9/2018

Totals
Posts - 2537
Comments - 2589
Hits - 2,102,475

Averages
Entries/day - 0.45
Comments/entry - 1.02
Hits/day - 372

Updated every 30 minutes. Last: 6:01 PM Pacific


  02:39 PM

From Dusty Scott:
Why does it seem that spinning up for vacation is the most intense thing ever? You have to get a whole pantload of work finished so no one will need you while you are gone, coordinate how and when you are getting there, make extra sure all of the work crap is done, figure out who is going to feed your damn cat, freak out about a tradeshow detail you forgot, finish drawing that portrait, wake up in the middle of the night obsessing about it…

Tuesday at 4 am I came to the conclusion that vacations don't really exist.

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